Since there is only so much the skinning system allows you to do,

there are certain things i cannot change. Here are some of them.


+ Flipswitches have to be clicked, not dragged left/right.

  (You can, however, drag up and down to change the associated function.)



+ The small flipswitches (HFOs/LFOs/ENVs/Echo) have to be inside the boxes

  because the skinning system does not allow for them to be placed outside.

  With HFOs and LFOs this means that you might accidentally move the wave

  when clicking the switch. Reset Wave Position: SHIFT+LeftClick.

  With envelopes it is possible to drag a breakpoint underneath the switch.

  This is only a visual 'issue', meaning you can still drag the breakpoint

  even when it is covered by the switch. The switch itself will not respond

  to clicks in such an area.



+ The green echo box can be turned by clicking and dragging anywhere within

  the black box it sits in. The only exceptions are the flipswitches, the area

  where the modulation source is selected (you can drag up and down there to

  change it) and of course the 4 little boxes where you set the time. Note

  that the Front/Rear/Left/Right arrangement of the time boxes is only valid

  so long as the box is in its default position. Default Position: SHIFT+LeftClick.



+ You will probably notice that if a slider is positioned hard left or right, it

  will not move for a while even though the numeric value is already changing. This

  has to do with how the modulation intensity is handled in Atlantis (slider only

  moves when center of modulation slider 'overtakes' center of value slider) and could

  only be avoided by using extremely narrow slider GFX. Dont let it bother you, its

  just a visual thing.